![]() ![]() Venture too far from your dwellings and be prepared to get ambushed by the game's antagonists - demonic figures out to destroy what you've built, steal your cash and ultimately take your crown. Spend or save? Build or recruit? Weapons or tools?Įventually night falls. The extremely limited four button control scheme (left, right, gallop and spend) notwithstanding, the hook of Kingdom is the gradual realisation of the consequences of your decisions. Aside from the explicit instructions that only clarify so much, the player is left to their own devices. Maintaining this infrastructure is the core gameplay of Kingdom: New Lands, but it might take a while to actually figure out its intricacies. Gather more coins, recruit peasants and craftsmen to develop your village. Fast forward a few in-game days, and you might be none the wiser as to what is actually going on. Then the object of the game is explicitly revealed - 'build, expand, defend'. Then, riding left and then right, and probably left again, more circles appear over certain objects. This leaves you thinking along the lines of "hm, that's a thing". Holding down 'A' will transfer a coin into said circle, and all of a sudden a wooden structure appears. ![]() 'Stand here' the ghost says, leaving you standing in front of a rock with a circle above. You ride on horseback and collect some gold coins. You start out as the King or Queen of your new realm, guided only by a ghostly spirit providing minimal, direct orders. A remarkably simple concept at its core, KNL is essentially a recurring tale of survival.ĭay 1. A 2D sidescrolling micromanagement simulator in a pixellated medieval landscape, it tests attention, patience and strategy in equal measure. Something of a cult hit when it appeared on Steam, and more recently on XLBA, NOIO and Liquorice games' (published by Raw Fury) Kingdom: New Lands makes its way to Nintendo Switch. ![]()
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